Games // expanded universe

The stories leak sideways.

We are building an expanded universe where ideas from our films, books, music and characters can cross into interactive work. The first signal is Spectra.Run.

// Prototype // playable experiment

Spectra.Run

Nyx wakes inside a countdown. Five seconds to exist. No body. No certainty. One signal calling her forward. Escape Server Room 42-A. Collect VHS tapes. Survive The Cleaner.

Godot 4 // web build // alpha Play page

This is the demo of the demo. Server Room 42-A, The Cleaner and the way out. That's all we're showing for now. We have so much more to show you when we're ready.

On a phone? This build needs a keyboard or a controller. It'll load, but you'll want a desktop, or a Bluetooth keyboard or pad, to actually survive The Cleaner.

// Controls

How to play

Keyboard or controller. Click the game once so it has focus before you start mashing.

ActionKeyboardController (Xbox layout)
MoveA DLeft stick / D-pad
JumpSpaceA
Double jumpSpace again, mid-airA again
Jab / cross punchJX
KickKRT
Data spikeL or EnterB or LT
RunShiftRB
CrouchSLB
SlideQ or Shift+SLeft stick click
Interact / pick upEY
Fighting stanceTabRight stick click
Pause / controlsEsc or F1Start / Back

Nintendo pads swap A/B and X/Y, ZL/ZR for LT/RT, and +/− for Start/Back. The full list lives in-game: pause, then Controls. In fullscreen, the first Esc exits fullscreen; press it again to pause.

// Interactive fiction

Broadcasts From The Void

A choose-your-path horror story played in a terminal. Node 01: Squirmers. Settlement Cove, six in the morning, and a sound coming from the drain.

Enter the node

// Dev log

Built in public

Development footage and build notes.

// Screens

Screenshots & concept art

Future games stay off this page until they exist in a form people can actually play or inspect.